World War Z is made up of four disconnected cooperative narrative campaigns that take place in different parts of the world. Each has four distinct playable characters, structurally placing it a little closer to the book than the film. You must make your way through linear locations like Japan and New York, fighting for survival while achieving a series of goals together, like opening a door so a train can get through, or getting on a boat before being overtaken by zombies.
The story is light, but it provides some interesting context for what you’re doing. Sometimes you’re just trying to get out alive, sometimes you’re helping to protect a mobile caravan of survivors, and sometimes you’re escorting an important scientist. The narrative touches are quick, but you can appreciate that they qualified everything just enough so you are doing a little more than just moving point to point.
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