Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich Krumit’s Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
Your hero starts out with a deck of basic cards (items & abilities). At the start of each dungeon, your hero’s deck is shuffled into the dungeon deck (monsters) and dealt out in a 3×3 grid. Defeat monsters to earn gold, then use that gold to acquire your items & abilities from the dungeon. Remove a tile from the dungeon and a new one will be dealt out from the dungeon deck. After you clear a dungeon, you’ll earn new, powerful cards to add to your deck as well as perks – passive traits that bend the rules of the game.
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